Champion-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Gears
Top Headgear : [Incubus] Alice Doll/[Incubus] RWC 2008 Gold
Mid Headgear : [Incubus] Sunglasses
Low Headgear : Well-Chewed Pencil/[Incubus] Umbala Spirit
Armor : [Marc/Evil Druid] Diablos Robe [DEX+3]
Weapon : Valorous Battlefield Morning Star
Shield : [Horn] Valkyrie Shield
Garment : [Noxious] Proxy Skin Fragment
Footgear : Variant Shoes
Accessory : [Zerom] Diablos Ring
Accessory : [Horong/Zerom] Diablos Ring
About Gears:
You're going to want a lot of DEX, SP and Demi-Human damage from your gears. Your headgear of choice is usually between wanting more Demi-Human damage or stats and attackspeed which is still useful for a Champion.
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Stats
STR : Total 90
AGI : Left Over Points
VIT : Total 97
INT : Left Over Points
DEX : Base 99
LUK: No
About Stats:
You'll want to aim for stats close to if not exactly like those mentioned. The most important thing to hit is STR, because of how STR gives a bonus every 10 intervals. You don't need a lot of STR in order to kill classes like Paladins or Scholars because of how SP and Demi-Human damage affects Asura Strike. DEX is there because you'll need a fast cast time in order to Asura Strike people and Call Spirits plus Body Relocation back without dying. VIT is there for Stun Immunity. Aiming for 90- 97 is fine, just make sure that being Stunned won't cripple you.
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Gameplay
The nature of GvGs are ranged, and sadly your strongest skills are melee. While a GvG is going on, you're going to want to spam Pneuma on the front of the LP, in order to minimize the damage done to your frontline classes. Besides that, you're going to want to Asura Strike classes like Gypsies or enemy Scholars who come close. Preferable before they come into contact with the guild to ensure that you're not OLPed or Slow Graced. Buffing should also be done, however this is usually the job of High Priests. Keep Sight up at all times. Sight does not hitlock you, Ruwach does. Carry an extra accessory for it. Be sure you're using Box of Sunlight as much as possible in order to chase Recallers who get through.
Fishing is usually a Champion using a speed potion running into the guild to Asura someone, or using Body Relocation and Hide to allow Asura Strike to come off cooldown. Remember if you get Dispelled, Snap back into your guild and refresh your buffs before trying again. If you managed to get an Asura off, immidiately use Call Spirits and Body Relocation to get back safely to your guild. The reason you use Call Spirits is because Dangerous Soul Collect will animation lock you if you're hit. Feel free to continue to Asura people if the other guild is getting wiped by your guild.
I will not be covering Champ Battles, because it's not part of GvGing.
Gears
Top Headgear : [Incubus] Alice Doll/[Incubus] RWC 2008 Gold
Mid Headgear : [Incubus] Sunglasses
Low Headgear : Well-Chewed Pencil/[Incubus] Umbala Spirit
Armor : [Marc/Evil Druid] Diablos Robe [DEX+3]
Weapon : Valorous Battlefield Morning Star
Shield : [Horn] Valkyrie Shield
Garment : [Noxious] Proxy Skin Fragment
Footgear : Variant Shoes
Accessory : [Zerom] Diablos Ring
Accessory : [Horong/Zerom] Diablos Ring
About Gears:
You're going to want a lot of DEX, SP and Demi-Human damage from your gears. Your headgear of choice is usually between wanting more Demi-Human damage or stats and attackspeed which is still useful for a Champion.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stats
STR : Total 90
AGI : Left Over Points
VIT : Total 97
INT : Left Over Points
DEX : Base 99
LUK: No
About Stats:
You'll want to aim for stats close to if not exactly like those mentioned. The most important thing to hit is STR, because of how STR gives a bonus every 10 intervals. You don't need a lot of STR in order to kill classes like Paladins or Scholars because of how SP and Demi-Human damage affects Asura Strike. DEX is there because you'll need a fast cast time in order to Asura Strike people and Call Spirits plus Body Relocation back without dying. VIT is there for Stun Immunity. Aiming for 90- 97 is fine, just make sure that being Stunned won't cripple you.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Gameplay
The nature of GvGs are ranged, and sadly your strongest skills are melee. While a GvG is going on, you're going to want to spam Pneuma on the front of the LP, in order to minimize the damage done to your frontline classes. Besides that, you're going to want to Asura Strike classes like Gypsies or enemy Scholars who come close. Preferable before they come into contact with the guild to ensure that you're not OLPed or Slow Graced. Buffing should also be done, however this is usually the job of High Priests. Keep Sight up at all times. Sight does not hitlock you, Ruwach does. Carry an extra accessory for it. Be sure you're using Box of Sunlight as much as possible in order to chase Recallers who get through.
Fishing is usually a Champion using a speed potion running into the guild to Asura someone, or using Body Relocation and Hide to allow Asura Strike to come off cooldown. Remember if you get Dispelled, Snap back into your guild and refresh your buffs before trying again. If you managed to get an Asura off, immidiately use Call Spirits and Body Relocation to get back safely to your guild. The reason you use Call Spirits is because Dangerous Soul Collect will animation lock you if you're hit. Feel free to continue to Asura people if the other guild is getting wiped by your guild.
I will not be covering Champ Battles, because it's not part of GvGing.